
Originally Posted by
kickert
Interesting idea... I like the shotgun approach to be able to identify the effects of variables, but I think too much emphasis has been placed on the specific tree. There are so many other variations I would like to see played out (like more variance with mashbills or a couple options with barrel proof). They mentioned different warehouses, but no talk of the how warehouse location could affect thing.
To me, the specific tree is the one variable that you can't duplicate. Sure you might get a honey barrel, but how will the aspects that made that barrel be identified and repeated (beyond ring count and top v. bottom).
I love the vast experimentation in order to find winning combinations, but at the end of the day I think the variables that can be duplicated are taking a backseat to the single tree novelty.